Paul Wojcicki Jarocki

OpenGL Project

Porsche 944 NA

The mesh was done entirely by hand from four views of the car. After about 20 hours of modeling it was exported into a vertex list. I then programmed the interface and object handling using OpenGL in Visual C++ 6.0. This rendering was done in Rhinoceros 3D.

Rendering of a Porsche 944.

Copyright © 2003 - 2004 Paul Wojcicki Jarocki